Diablo Immortal Is Now Blizzard’s Worst-Rated Game

With all the criticism surrounding Diablo Immortal, it’s easy to get under the influence of misleading information. Recently, the game’s been blamed for incorporating a game-breaking kind of microtransaction, which forced Game Director Wyatt Cheng to address such claims on Twitter. According to Cheng, reports on Diablo Immortal’s microtransactions were misleading and harmful to the game’s reception. The in-game store indeed works differently, but in reality, it takes just an extra step to achieve the same result of acquiring powered items.

Diablo Immortal being globally hated by the franchise’s core audience isn’t hard to process. Fans have been hoping for a signature gaming experience despite the initial negative response to the announcement. And while Diablo Immortal is performing somewhat confidently on phones amongst numerous other money-grabbing mobile grinders, the game has flopped hard on PC with its predatory monetization system. Perhaps, Blizzard’s biggest mistake was to keep all the mechanics intact for the PC release. Reducing microtransactions and narrowing them down might’ve helped a lot, along with selling the game at a full price, which would have been a fair offer.

Source: Metacritic (via VGC)


More information about Diablo Immortal Is Now Blizzard’s Worst-Rated Game

With all the criticism surrounding Diablo Immortal, it’s easy to get under the influence of misleading information. Recently, the game’s been blamed for incorporating a game-breaking kind of microtransaction, which forced Game Director Wyatt Cheng to address such claims on Twitter. According to Cheng, reports on Diablo Immortal’s microtransactions were misleading and harmful to the game’s reception. The in-game store indeed works differently, but in reality, it takes just an extra step to achieve the same result of acquiring powered items.
Diablo Immortal being globally hated by the franchise’s core audience isn’t hard to process. Fans have been hoping for a signature gaming experience despite the initial negative response to the announcement. And while Diablo Immortal is performing somewhat confidently on phones amongst numerous other money-grabbing mobile grinders, the game has flopped hard on PC with its predatory monetization system. Perhaps, Blizzard’s biggest mistake was to keep all the mechanics intact for the PC release. Reducing microtransactions and narrowing them down might’ve helped a lot, along with selling the game at a full price, which would have been a fair offer.

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Source: Metacritic (via VGC)

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