Elden Ring dataminer brings giant enemies to life, accidentally makes 300-foot boss

What happens when two of Elden Ring’s greatest NPCs wake up and start wandering? Well, one of them can crash your game, for starters.

Dataminer and popular Elden Ring YouTuber Zullie the witch investigated this in a new video, which highlights the enormous Great Jar and Greyoll the Dragon, the tallest inhabitants of Caelid.

In the video, Zullie notes that Elden Ring is deliberately scaling certain NPCs in an effort to ensure there’s a greater variety of enemies. As a result, many NPCs, including the Great Jar and Greyoll, will rely on the same types of animations as their smaller forms. This allows modders to force these huge enemies to stand up, walk around, and even attack using the same moves as their relatively small brethren.

The result is truly a sight to behold. The towering Great Jar is big enough on its own, but Greyoll is about twice its size, at around 86 meters. In fact, the game often ends up lagging or stopping altogether, according to Zullie, due to difficulty supporting Greyoll’s huge size and intensive animations.

Yes, it’s cool to see a massive dragon stagger, but there’s clearly a reason Greyoll is resigned to remaining a ground dweller (even if it’s canonically due to Scarlet Rot). Maybe it’s a good thing that these giants remain dormant. You can’t become an Elden Lord if a dragon keeps crashing your game, after all.

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More information about Elden Ring dataminer brings giant enemies to life, accidentally makes 300-foot boss

What happens when two of Elden Ring’s largest NPCs wake up and start roaming around? Well, one of them can crash your game, for starters. 
Dataminer and popular Elden Ring YouTuber Zullie The Witch investigated just that in a new video, which highlights the massive Great Jar and Greyoll the Dragon, the largest residents of Caelid.
In the video, Zullie notes that Elden Ring deliberately resizes some NPCs in an effort to ensure there’s a wider variety of enemies. As a result, many NPCs, including the Great Jar and Greyoll, will rely on the same types of animations that their smaller forms do. This allows modders to force these enormous enemies to get up, walk around, and even attack using the same moves as their comparatively tiny brethren.

The result is truly a sight to see. The towering Great Jar is large enough on its own, but Greyoll is about double its size, standing at roughly 86 meters. In fact, the game often ends up lagging or shutting down altogether, according to Zullie, due to how much it struggles to support Greyoll’s enormous size and intensive animations. 
Yes, it’s cool to see a huge dragon staggering around, but there’s clearly a reason Greyoll is resigned to staying a ground-dweller (even if it is canonically due to the scarlet rot). Perhaps it’s a good thing that these giants remain dormant. Can’t become an Elden Lord if a dragon keeps crashing your game, after all. 
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