Every Crime You Can Commit In Skyrim (& How Much Your Bounty Is)

Not every crime players can commit in Skyrim is a serious offense. Petty crimes carry a bounty of only a few gold and are easily payable on their own even for a Dragonborn just starting out, which is good since it’s sometimes easy to accidentally do something wrong while playing Skyrim normally. Lockpicking and trespassing are two such crimes, both of which have the same bounty; if players pick any lock on an owned door or container – even if they don’t take anything – or if they linger in a place they’re not supposed to, they’ll get a bounty of 5 gold. Disturbing the peace by dropping items on the ground or standing near dead bodies for too long is another minor crime that will carry a slightly higher bounty of 10 gold.

Unlike most crimes, theft – defined by taking any owned item – is one that does not have a fixed bounty; the amount will be equal to half of the monetary value of the item the Dragonborn is seen stealing, so it can range anywhere from a few septims to hundreds. Players who join Skyrim‘s Thieves Guild should be especially wary of NPCs seeing them while they’re stealing items for its various side missions, since it can accumulate quickly. Pickpocketing is a separate crime, one that will always have a fixed bounty of 25 gold regardless of the number or value of items stolen if the player gets caught. Stealing horses is also separate from regular theft, and since they count as witnesses, players will get 50 gold added to their bounty every time they attempt to ride an owned horse.

Some Crimes In Skyrim Are Worse Than Others

Some offenses in Skyrim are more serious than petty theft, but not quite as bad as outright murder. One example of this is assault. If players hit an NPC with a melee attack or a hostile spell, they’ll gain a 40 gold bounty. Attacks from Lydia or the other followers of Skyrim – as well as temporary allies – also count, but brawls that are mutually agreed upon beforehand will not as long as players don’t use weapons or armor that inflicts damage like the Ebony Mail during them, and neither will self-defense against NPCs that attack the Dragonborn first. Eating corpses with Namira’s Ring and feeding as a vampire both count as assault, and will bring an additional 40 gold bounty.

Another medium-level crime is breaking out of prison. If players escape from jail by activating any escape route or unlocking the door to their jail cell after committing a separate crime and surrendering to the guards, they’ll get a bounty of 100 gold in addition to whatever amount they had before being imprisoned, which will apply regardless of whether or not they’re caught escaping. Skyrim‘s prison system makes little sense since the locks are very easy to pick and escape routes are usually readily available, making this fairly easy to do if players wish to. Forgery of a business’ ledger for one of the Thieves Guild’s side quests is another crime worth 100 gold, but a more serious bounty of 250 will be applied if altering the prison registry in Dragonsreach for the Imitation Amnesty quest.

Skyrim’s Worst Crimes Bring The Biggest Bounties

For players who wish to be a truly evil villain, Skyrim has more severe crimes to commit. Murder is the most prominent, and carries a bounty of 1000 gold. Guards will also attempt an arrest on sight, and if players refuse to pay or go to prison, they will attack. Killing animals carries the same consequences as humans, so even killing something as small as a chicken can be the worst possible choice players make in Skyrim. Environmental kills, however, do not count, so if they lure an NPC to their deaths through drowning or fall damage, they will not get the bounty.

Another 1000 gold crime is transforming into or out of the Werewolf or Vampire Lord forms. If players side with the Volkihar vampires in the Dawnguard DLC, or if they’ve joined the Companions and been accepted into the Inner Circle, they gain access to a powerful and monstrous form that they can shift into, and doing so in front of NPCs will incur a bounty. If they change shape out of sight and NPCs see them in that state, they will become hostile, but it won’t be considered a crime. The 1000 gold also only applies to the first transformation that players do in front of others, and subsequent ones won’t count, so they won’t need to cure their vampirism in Skyrim to avoid getting multiple bounties. Players who truly want to be evil in The Elder Scrolls V: Skyrim certainly have the capability to do so, but should be careful that they don’t get a hefty price on their head in the process.


More information about Every Crime You Can Commit In Skyrim (& How Much Your Bounty Is)

Not every crime players can commit in Skyrim is a serious offense. Petty crimes carry a bounty of only a few gold and are easily payable on their own even for a Dragonborn just starting out, which is good since it’s sometimes easy to accidentally do something wrong while playing Skyrim normally. Lockpicking and trespassing are two such crimes, both of which have the same bounty; if players pick any lock on an owned door or container – even if they don’t take anything – or if they linger in a place they’re not supposed to, they’ll get a bounty of 5 gold. Disturbing the peace by dropping items on the ground or standing near dead bodies for too long is another minor crime that will carry a slightly higher bounty of 10 gold.

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Unlike most crimes, theft – defined by taking any owned item – is one that does not have a fixed bounty; the amount will be equal to half of the monetary value of the item the Dragonborn is seen stealing, so it can range anywhere from a few septims to hundreds. Players who join Skyrim‘s Thieves Guild should be especially wary of NPCs seeing them while they’re stealing items for its various side missions, since it can accumulate quickly. Pickpocketing is a separate crime, one that will always have a fixed bounty of 25 gold regardless of the number or value of items stolen if the player gets caught. Stealing horses is also separate from regular theft, and since they count as witnesses, players will get 50 gold added to their bounty every time they attempt to ride an owned horse.

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Some Crimes In Skyrim Are Worse Than Others

Some offenses in Skyrim are more serious than petty theft, but not quite as bad as outright murder. One example of this is assault. If players hit an NPC with a melee attack or a hostile spell, they’ll gain a 40 gold bounty. Attacks from Lydia or the other followers of Skyrim – as well as temporary allies – also count, but brawls that are mutually agreed upon beforehand will not as long as players don’t use weapons or armor that inflicts damage like the Ebony Mail during them, and neither will self-defense against NPCs that attack the Dragonborn first. Eating corpses with Namira’s Ring and feeding as a vampire both count as assault, and will bring an additional 40 gold bounty.

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Another medium-level crime is breaking out of prison. If players escape from jail by activating any escape route or unlocking the door to their jail cell after committing a separate crime and surrendering to the guards, they’ll get a bounty of 100 gold in addition to whatever amount they had before being imprisoned, which will apply regardless of whether or not they’re caught escaping. Skyrim‘s prison system makes little sense since the locks are very easy to pick and escape routes are usually readily available, making this fairly easy to do if players wish to. Forgery of a business’ ledger for one of the Thieves Guild’s side quests is another crime worth 100 gold, but a more serious bounty of 250 will be applied if altering the prison registry in Dragonsreach for the Imitation Amnesty quest.
Skyrim’s Worst Crimes Bring The Biggest Bounties

For players who wish to be a truly evil villain, Skyrim has more severe crimes to commit. Murder is the most prominent, and carries a bounty of 1000 gold. Guards will also attempt an arrest on sight, and if players refuse to pay or go to prison, they will attack. Killing animals carries the same consequences as humans, so even killing something as small as a chicken can be the worst possible choice players make in Skyrim. Environmental kills, however, do not count, so if they lure an NPC to their deaths through drowning or fall damage, they will not get the bounty.

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Another 1000 gold crime is transforming into or out of the Werewolf or Vampire Lord forms. If players side with the Volkihar vampires in the Dawnguard DLC, or if they’ve joined the Companions and been accepted into the Inner Circle, they gain access to a powerful and monstrous form that they can shift into, and doing so in front of NPCs will incur a bounty. If they change shape out of sight and NPCs see them in that state, they will become hostile, but it won’t be considered a crime. The 1000 gold also only applies to the first transformation that players do in front of others, and subsequent ones won’t count, so they won’t need to cure their vampirism in Skyrim to avoid getting multiple bounties. Players who truly want to be evil in The Elder Scrolls V: Skyrim certainly have the capability to do so, but should be careful that they don’t get a hefty price on their head in the process.

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#Crime #Commit #Skyrim #Bounty


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