LEGO Star Wars: The Skywalker Saga Has Too Many Collectibles

Collectible Detector Unlock In LEGO Star Wars: The Skywalker Saga is the best way to hunt Kyber Bricks. Unfortunately, turning it on means giving up half or more of the screen to the blue circles that indicate an item’s location. The Collectible Detector can highlight Minikits, Ships, Kyber Bricks, and Data Cards as each level is unlocked. The ability can be disabled, but after unlocking the third tier, there is no way to disable just some of the collection slots. Disabling the Collectible Detector while playing story missions can eliminate on-screen clutter, but it can also make it harder to find minikits. Some minikits are very hard to find without the upgrade enabled, so it’s likely they’ll be needed in at least a few levels.

While exploring the hub worlds of LEGO Star Wars: The Skywalker SagaIt can be fun to leave the Collector Detector off and uncover secrets without help, but ultimately it may be necessary to find the last items in an area. The only alternative to track collectibles is to buy rumors for each side mission and puzzle in a central area and try to use the information to reach the collectible. Rumors can be vague and offer little or no help, so sometimes having those big glowing circles on screen is unavoidable. If there were less collectibles in the game, the screen wouldn’t be as difficult to watch with the collectibles detector enabled.

LEGO Star Wars: The Skywalker Saga Should Have Had More Story Missions

Each of the nine episodes of LEGO Star Wars: The Skywalker Saga has five levels, so there are 45 story missions to play. Completing each level in Story Mode is less than half the game’s content, and it’s easy to want to play through some classic movie moments before exploring the open areas. Unfortunately, going through story levels too quickly can make the rest of the game tedious and pointless. Sure, there are side missions and puzzles that unlock unique characters and ships, and they can keep things interesting for a while, but the game could have benefited more from extra story levels rather than more. of characters.

In several episodes, LEGO Star Wars: The Skywalker Saga misses plot points or rushes the story by removing key information. Instead of loading each area with dozens of Kyber Bricks, more levels should have been created to create a complete story for all nine episodes. Overall, the game’s episodes follow the same basic plot as the movies they’re based on, but there are some notable deviations, especially for hardcore gamers. star wars Fans. There are also plenty of movie moments completely missing from the game. Without so many collectibles to find across the galaxy, there could have been more story missions to experience.

Puzzles are repetitive in LEGO Star Wars: The Skywalker Saga

After having explored a good part of the galaxy in LEGO Star Wars: The Skywalker Saga, a handful of puzzles will be repeated several times. Many Kyber Bricks in the central areas are locked behind button puzzles which usually have the same or similar solution. After an hour or two of collectible hunting, it feels like solving the exact same puzzles or completing the same side missions over and over again, just in a different setting. Force lifting boxes on buttons gets boring after a while, even if different characters are used. In addition to button puzzles, each hub area also offers climbing challenges and various terminals to unlock or access that lead to different collectibles.

Terminals everywhere LEGO Star Wars: The Skywalker Saga unlock new areas or allow players access to things like turrets or alarms. There are a large number of Kyber Bricks that can be collected by accessing terminals with specific characters, all of which have the ability to bypass them once the upgrade is unlocked. After getting the upgrades to bypass terminals, accessing them to find collectibles becomes redundant and waiting for animations to complete starts to get inconvenient.

Due to a large number of repeated puzzles, it is difficult to play for long periods of time. Once the story mode is over, it’s hard to fully commit to completing the rest of the content. Finding over 1,000 collectibles means spending a lot of time repeating puzzles and unlocking characters that look a lot like the control. Many characters are also in the Extras category, so they are unaffected by upgraded class abilities, making it even less useful to unlock them all. Have everything unlocked in LEGO Star Wars: The Skywalker Saga is a monotonous experience as there are simply too many collectibles to find throughout the game.


More information about LEGO Star Wars: The Skywalker Saga Has Too Many Collectibles

Unlocking the Collectable Detector in LEGO Star Wars: Skywalker Saga is the best way to hunt for Kyber Bricks. Unfortunately, activating it means giving up half or more of the screen to blue circles that indicate an item’s location. The Collectable Detector can highlight Minikits, ships, Kyber Bricks, and Data Cards when every tier is unlocked. The ability can be turned off, but after unlocking the third tier, there’s no way to deactivate only some of the collectible locations. Turning the Collectable Detector off while playing story missions can clear the clutter on the screen, but it can also make it harder to find Minikits. There are some Minikits that are very difficult to find without the upgrade turned on, so it’s likely it will be needed in at least a few levels.
While exploring the hub worlds in LEGO Star Wars: Skywalker Saga, it can be fun to leave the Collectable Detector off and discover secrets without help, but eventually, it may be necessary to find the last few items in an area. The only alternative for tracking collectibles is to purchase rumors for each side mission and puzzle in a hub area and try to use the information to reach the collectible. The rumors can be vague and offer little to no help, so having those big glowing circles on the screen is sometimes unavoidable. If there were fewer collectibles in the game, the screen wouldn’t be as hard to look at with the Collectable Detector on.
LEGO Star Wars: The Skywalker Saga Should Have Had More Story Missions

Each of the nine episodes in LEGO Star Wars: Skywalker Saga has five levels, so there are 45 story missions to play through. Completing every Story Mode level makes up less than half of the game’s content, and it’s easy to want to play through some classic movie moments before exploring the open areas. Unfortunately, getting through the story levels too quickly can make the rest of the game seem tedious and not worthwhile. Of course, there are some side missions and puzzles that unlock unique characters and ships, and they can keep things interesting for a while, but the game could’ve benefited more from additional story levels rather than more characters.
In several episodes, LEGO Star Wars: Skywalker Saga misses plot points or rushes the story by cutting out key information. Instead of loading up every area with dozens of Kyber Bricks, more levels should have been made to create a complete story for all nine episodes. Overall, the episodes in the game follow the same basic plot as the movies they’re based on, but there are some noticeable discrepancies, especially for players who are die-hard Star Wars fans. There are also plenty of movie moments missing completely from the game. Without so many collectibles to find throughout the galaxy, there could have been more story missions to experience.
The Puzzles Are Repetitive In LEGO Star Wars: The Skywalker Saga

After exploring a good portion of the galaxy in LEGO Star Wars: The Skywalker Saga, a handful of puzzles will be repeated multiple times. Many of the Kyber Bricks in hub areas are locked behind button puzzles that generally have the same or a similar solution. After an hour or two of collectible hunting, it starts to feel like solving the same exact puzzles or completing the same side missions over and over, just in a different setting. Force lifting boxes onto buttons gets boring after a while, even if different characters are being used. Along with button puzzles, every hub area also has climbing challenges, and various terminals to unlock or access that lead to different collectibles.
The terminals throughout LEGO Star Wars: Skywalker Saga unlock new areas or allow players to access things like turrets or alarms. There are a large number of Kyber Bricks that can be collected by accessing terminals with specific characters, all of which have the ability to bypass them once the upgrade is unlocked. After getting the upgrades to bypass terminals, accessing them to find collectibles becomes redundant, and waiting for the animations to finish starts to become inconvenient.
Due to a large number of repeated puzzles, it’s hard to play for long periods of time. Once the Story Mode is finished, it’s difficult to be fully invested in completing the rest of the content. Finding over 1,000 collectibles means committing a lot of time repeating puzzles and unlocking characters that feel very similar to control. Many of the characters are also in the Extras category, so they aren’t affected by any upgraded class abilities, making it even less worthwhile to unlock them all. Having everything unlocked in LEGO Star Wars: The Skywalker Saga is a monotonous experience because there are just too many collectibles to find throughout the game.

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