Super Smash Bros.’ Best Sword Fighters, Ranked

Despite fans’ initial disappointment with Byleth’s inclusion in To break Ultimate, Fire Emblem: Three Houses’ rep turned out to be a pretty unique addition to the roster. Byleth threatens his opponents by using their reach to control character movements and the space around them to force early knockouts. Byleth’s sword can reach out to reach opponents across the stage or above them in the air, catching unsuspecting enemies off guard, and Byleth’s ground attacks are so powerful they can reliably break shields.

Byleth also has incredibly strong edge protection, with the far range and high recoil of its antennae. They are last on this list due to their particularly slow movement and attack speed for a sword fighter in Ultimate Smash, having to manage multiple armaments and focusing on tactical strategy rather than the basics. Byleth’s victories are fierce wars of attrition, but mastering the character can be rewarding.

#9 – Sora from Kingdom Hearts is a welcome addition to Smash Bros.

Kingdom Hearts’ Sora is the final DLC fighter, and for many his addition was the perfect ending to Ultimate ambitious crossings. Wielding his signature Keyblade, Sora can chain attacks from just about anywhere, like in Kingdom Hearts. Between his combo play and his neutral-special magic, Sora can turn around very quickly and steal early actions with his fast and powerful attacks. His slow falling speed and wide-ranging special side make Sora one of the safest characters in the scene.

Sora is best in the air, where he uses his floating properties to extend his airtime and harass enemies with a barrage of aerial attacks, as well as secure off-stage knockouts. Due to how high he jumps and his moving specials, he can even chase enemies all the way to the top of the blast zone. Its main flaws in Smash Bros Ultimate are his lack of range and slow aerial mobility, which gives him depth but ultimately clashes with his status as a swordsman, a class that thrives on safely pushing enemies out of range and navigating quickly on the scene.

#8 – Chrom Is Smash Bros. Ultimate is a good swordsman

Fire Emblem Awakening Chrom joins Ultimate line up like Roy’s Echo Fighter (a character who shares most of the same moves as another fighter). Chrom embodies an excellent balance between strength and speed. He can sneak in and out of opponents range very smoothly and has great combo chokes in his neutral and forward antennae. The Sealed Falchion sword he wields does not have an active sweet spot (point of contact that does the most knockback) or a sour spot (point that does less knockback), unlike Roy and Marth, which makes him gives more adaptability to position yourself as you wish.

His talent lies in taking out opponents by launching a flurry of attacks with high priority and horizontal knockout potential, as his special side. This makes it particularly dangerous by the rim. However, his main difference from Roy is ironically his weakest stat – his up-special is his only recovery tool, and it relies solely on verticality, which makes him predictable. This, coupled with its fast sinking speed, makes it highly usable offstage.

#7 – Young Link is the best Zelda swordsman in Smash

Many might be surprised to see Ocarina of timeit is Young Link, wielding the Kokiri Small Sword, above Adult Link with his Legendary Master Sword. While that wouldn’t fly in the series’ canon, Smash Bros.’ Young Link is vastly superior to Link due to his short stature, speed, and confirmed knockout, and this continues through his reappearance in Ultimate. Young Link is one of the strongest zoners in Ultimate (characters that rely on using projectiles across the stage rather than forcing engagements), but his swordplay also allows him to scrap at close range and perform crucial knockout moves when needed.

Young Link’s fast projectiles always benefit a defensive playstyle best. When used effectively, his boomerang, bombs, and arrows can constantly rack up damage without ever having to fully engage opponents, taking advantage of their growing frustration as they struggle to land a blow. His antennae have higher recoil, like antenna down and antenna up, and his special can then combine stray projectile hits to secure knockouts, though the process of aligning these moves can be difficult.

#6 – Cloud from FF7 is an excellent sword fighter in Smash Ultimate

The protagonist of Final Fantasy 7 amounts to Smash Bros. much weaker than it was To break 4having received various nerfs following his top tier status, Cloud remains a fierce contender in Ultimate. The core elements that made him such an intimidating fighter largely remain. Cloud’s signature Buster Sword features smash attacks with very high KO power, his antennae have decent range, and most importantly, his Limit specials are still monstrously powerful.

Although its limit is now under a time limit of up to 15 seconds in To break Ultimate, if Cloud is able to land his enhanced promotions during his period, he can end his opponents’ stocks early. Its load limit serves many purposes. It can be used to acquire Cloud’s early knockout moves, it can be charged offstage to access his uninterrupted Climhazzard, guaranteeing his recovery, and it can be used as a means of forcing enemies to approach him depending on his own terms since players will want to prevent him from enjoying it.

#5 – Sephiroth is an even better FF7 sword fighter in SSBU

Final Fantasy 7it is the iconic villain, Sephiroth, is an almost equally menacing presence in Ultimate. With his colossal sword, Masamune, Sephiroth has the longest constant range of any swordsman. Rather than focusing on combos, Sephiroth overpowers almost all of his enemies, dealing heavy blows from afar. He is adept at keeping opponents pinned to the ledge after recovering, dominating the length of the stage.

Sephiroth’s movement speed is already moderately high for someone with his reach, but when he reaches his wing, he becomes even faster and stronger, while gaining a third jump. The fact that this feature triggers faster the further Sephiroth is behind in the match gives him remarkable comeback potential. Add to all that his formidable projectile, Shadow Flare, which activates quickly and can become a time bomb when stacked, and Smash Bros. fans have another final boss to worry about.

#4 – Lucina is a Great Smash Sword Fighter from Fire Emblem

Another Fire Emblem Awakening A representative of Echo Fighter, Lucina is a very standard swordsman fighter, devoid of frills and gimmicks but abundant in finesse. Lucina possesses the exact same moveset as her canonical ancestor, Marth, but the differences in their sword properties alone completely change their rankings. As his sword, the Parallel Falchion, like Chrom’s, does not have a sweet spot, it is more versatile than Marth.

Lucina is able to fight from medium to maximum range, and she retains the combo ropes and fluidity that made Marth so successful in his prime. Lucina is simple to use and seamlessly mixes swordplay with juggling combos, keeping her opponents above her at a disadvantage, landing blow after blow. She has one of the strongest neutral games in To break Ultimatebeing able to win most of his center stage interactions, leading to follow up combos or edge guards.

#3 – Xenoblade’s Shulk is an excellent sword fighter in SSBU

Shulk, from Nintendo’s JRPG title Xenoblade Chronicles, is a truly unique sword fighter. He combines the raw power and range available to sword wielders with the special power of his Monado sword to create something completely unusual in Smash Bros. Shulk can upgrade his various attributes at will, giving himself more knockback, more damage, more jump, more speed, or more defense.

Most notably, Shulk’s Speed ​​Art makes him the second fastest character in the game next to Sonic, and his Shield Art makes him incredibly hard to kill. Each of these boons has a downside, but since the player controls the buff Shulk has equipped, an adept can plan what they need from moment to moment. Even without his Monado Arts, Shulk can be a tough opponent in Smash Bros Ultimate due to his sword’s length and recovery, but with careful use he can become nearly unstoppable.

#2 – Roy is the best Fire Emblem sword user in Smash Ultimate

In To break Ultimate, fire emblem fiery prince, Roy, finally gets his time in the sun. On Super Smash Bros. Melee’s roster, he was essentially Marth without the advantages of his range, speed, or dump potential due to Roy’s sweet spot being conceived at the hilt of his sword, and his sour stain being placed at the point of his sword. This meant players had to give up Roy’s range in an effort to only capitalize on the closest shots for maximum knockback.

In SSBU, that sour spot still exists on Roy’s Binding Blade, but its impact has been largely toned down and the area of ​​the sweet spot has been expanded. Now Roy only has to worry about the range he attacks from, giving him much-needed flexibility throughout the battle. Roy essentially becomes a better Lucina, possessing most of her strengths along with her higher horizontal recoil potential and a new jab that combines into antennae at a high percentage.

#1 – Pyra/Mythra are the best Smash Ultimate sword fighters

Pyre/Mythra, Ultimate representatives of Xenoblade Chronicles 2use Great Smash Bros.’ rarely seen transformation mechanism. Deservedly the best sword fighter in Super Smash Bros. Ultimate is made up of two characters who are canonically tied to the Aegis swords they wield. Pyra and Mythra form a destructive duo when in sync, able to outclass every other swordsman in the game.

Mythra is both lightning-fast and combo-heavy. She doesn’t have the highest range, but she has more than enough to make a difference. She is able to juggle enemies on the stage, especially on platforms with antennae, and after racking up enough damage, she can switch to Pyra for the knockout. Pyra is a powerhouse of a sword fighter, several tiers heavier than Mythra, with smash attacks and specials all centered around high knockdown and high damage. Her special KOs grounded at an extremely early percentage, and she even has a projectile in her arsenal, which goes largely unpunished if the opponent is forced to shield it, deals high damage and can KO at a high percentage . This makes them the best sword fighters in Super Smash Bros Ultimate.


More information about Super Smash Bros.’ Best Sword Fighters, Ranked

Despite fans’ initial disappointment over Byleth’s inclusion in Smash Ultimate, Fire Emblem: Three Houses’ representative turned out to be quite a unique addition to the roster. Byleth threatens opponents by using their range to control characters’ movements and the space around them to force early KOs. Byleth’s sword can extend to reach opponents across the stage or high above them in the air, catching unsuspecting foes off guard, and Byleth’s grounded attacks are so powerful that they can reliably break shields.
Byleth also has incredibly strong edge guarding, with their aerials’ far reach and high knockback. They are last on this list because of their particularly slow movement and attack speed for a swordfighter in Smash Ultimate, having to manage multiple armaments and focusing on tactical strategy rather than the basics. Byleth’s victories are hard-fought wars of attrition, but mastery of the character can be rewarding.
#9 – Kingdom Hearts’ Sora Is A Welcome Addition To Smash Bros.

Kingdom Hearts’ Sora is the final DLC fighter, and for many his addition was the perfect end to Ultimate’s ambitious crossovers. Wielding his signature Keyblade, Sora can chain together attacks from just about anywhere, just like in Kingdom Hearts. Between his combo game and his magic neutral-special, Sora can tack on percent very quickly and steal early stocks with his quick and potent smash attacks. His slow fall speed and far-reaching side special denote Sora as one of the safest characters off the stage.
Sora is best in the air, where he utilizes his floaty properties to prolong his air time and harass enemies with a barrage of aerial attacks, as well as securing offstage KOs. Because of how high he jumps and his mobile specials, he can even chase enemies into the top of the blast zone. His primary faults in Smash Bros. Ultimate are his lack of range and his slow aerial mobility, which give him depth but ultimately clash with his status as a sword fighter, a class that thrives when safely poking enemies from outside their reach and navigating the stage quickly.
#8 – Chrom Is Smash Bros. Ultimate Is A Good Swordfighter

Fire Emblem Awakening’s Chrom joins Ultimate’s lineup as Roy’s Echo Fighter (a character that shares most of the same moves as another fighter). Chrom embodies a great balance of strength and speed. He can weave in and out of his opponents’ range very fluidly and has great combo starters in his neutral and forward aerials. The Sealed Falchion sword he wields has no active sweet spot (point of contact that does the most knockback) or sour spot (point that does less knockback), unlike Roy and Marth, which gives him more adaptability to position himself as he pleases.
His talent lies in outboxing opponents by throwing out a flurry of attacks with high priority and horizontal KO potential, such as his side-special. This makes him especially dangerous by the ledge. However, his key difference from Roy is ironically his weakest feature – his up-special is his only recovery tool, and it relies on verticality alone, making it predictable. This, coupled with his fast fall speed, makes him highly exploitable offstage.
#7 – Young Link Is The Best Zelda Swordfighter In Smash

Many might be surprised to see Ocarina of Time‘s Young Link, wielding the small Kokiri Sword, above adult Link with his legendary Master Sword. While this wouldn’t fly in series canon, Smash Bros.’ Young Link is largely superior to Link due to his small stature, his speed, and his KO confirms, and this continues through his reappearance in Ultimate. Young Link is one of the stronger zoners in Ultimate (characters that rely on using projectiles from across the stage rather than forcing engagements), but his swordplay also allows him to scrap at close range and land crucial KO moves when necessary.
Young Link’s quick projectiles still benefit a defensive playstyle best. When used efficiently, his boomerang, bombs, and arrows can consistently rack up damage without ever having to fully engage opponents, taking advantage of their mounting frustration as they struggle to land a blow. His aerials have higher knockback, like down aerial and up aerial, and his up-special can then combo off of stray projectile hits to secure KOs, though the process of lining up these moves can be difficult.
#6 – Cloud From FF7 Is A Great Sword Fighter In Smash Ultimate

The protagonist of Final Fantasy 7 returns to Smash Bros. much weaker than he was in Smash 4, having received various nerfs after his status as a top tier, yet Cloud remains a fierce contender in Ultimate. The core elements that made him such an intimidating fighter largely remain. Cloud’s signature Buster Sword features smash attacks with very high KO power, his aerials have decent range, and, most importantly, his Limit specials are still monstrously powerful.
Though his Limit is now under a time limit of up to 15 seconds in Smash Ultimate, if Cloud is able to land his enhanced specials during its timeframe, he can end opponents’ stocks very early. His Limit charge serves numerous purposes. It can be used to acquire Cloud’s early KO moves, it can be charged while offstage to access his uninterruptable Climhazzard, guaranteeing his recovery, and it can be used as a means to force enemies to approach him on his own terms since players will want to stop him from gaining its benefits.
#5 – Sephiroth Is An Even Better FF7 Sword Fighter In SSBU

Final Fantasy 7‘s iconic villain, Sephiroth, is nearly as menacing a presence in Ultimate. With his colossal sword, Masamune, Sephiroth has the longest consistent range of any sword fighter. Rather than focusing on combos, Sephiroth outranges nearly all of his foes, dealing heavy blows from afar. He is adept at keeping opponents pinned to the ledge after recovering, dominating the length of the stage.
Sephiroth’s movement speed is already moderately high for someone with his range, but when he attains his wing, he becomes even faster and stronger, as well as gaining a third jump. The fact that this feature triggers faster the further Sephiroth is behind in the match gives him remarkable comeback potential. Couple all of this with his formidable projectile, Shadow Flare, which is activated quickly and can become a ticking time bomb when stacked, and Smash Bros. fans have another final boss to worry about.
#4 – Lucina Is A Great Smash Sword Figher From Fire Emblem

Another Fire Emblem Awakening Echo Fighter representative, Lucina is a very standard sword fighter, lacking in frills and gimmicks but abundant in finesse. Lucina possesses the same exact move set as her canonical ancestor, Marth, but the differences in their sword properties alone completely changes their rankings. Since her sword, the Parallel Falchion, like Chrom’s, doesn’t possess a sweet spot, she is more versatile than Marth.
Lucina is able to fight at medium or maximum range, and she retains the combo strings and fluidity that made Marth so successful in his heyday. Lucina is simple to use and seamlessly blends swordplay with juggle combos, keeping her opponents above her in disadvantage, landing blow after blow. She has one of the strongest neutral games in Smash Ultimate, being able to win most of her interactions at center stage, leading into follow-up combos or edge guards.
#3 – Xenoblade’s Shulk Is An Excellent Sword Fighter In SSBU

Shulk, from Nintendo’s headline JRPG Xenoblade Chronicles, is a truly unique sword fighter. He combines the raw power and reach available to sword wielders with the special power of his Monado sword to create something completely unusual in Smash Bros. Shulk can buff different attributes of his at will, giving himself more knockback, more damage, higher jumps, more speed, or defense.
Most notably, Shulk’s Speed Art turns him into the second fastest character in the game next to Sonic, and his Shield Art makes him incredibly difficult to kill. Each of these benefits does come with a drawback, but given that the player is in control of which buff Shulk has equipped, an adept one can plan for which they need from moment to moment. Even without his Monado Arts, Shulk can be a difficult opponent in Smash Bros. Ultimate due to the length of his sword and his recovery, but with careful use of them he can become nearly unstoppable.
#2 – Roy Is The Best Fire Emblem Sword User In Smash Ultimate

In Smash Ultimate, Fire Emblem’s fiery prince, Roy, finally gets his time in the sun. On Super Smash Bros. Melee’s roster, he was essentially Marth without the benefits of his range, his speed, or his tipper potential due to Roy’s sweet spot being designed at the hilt of his sword, and his sour spot being placed at the tip of his sword. This meant players would have to forfeit Roy’s range in an effort to capitalize on only the closest-quarters hits for maximum knockback.
In SSBU, this sour spot still exists on Roy’s Binding Blade, but its impact has been largely toned down, and the area of the sweet spot has been expanded. Now Roy barely has to worry about which range he’s attacking from, earning him much-needed flexibility throughout the battle. Roy essentially becomes a better Lucina, possessing most of her strengths along with his higher horizontal knockback potential and a new jab that combos into aerials at high percent.
#1 – Pyra/Mythra Are The Best Smash Ultimate Sword Fighters

Pyra/Mythra, Ultimate’s representatives from Xenoblade Chronicles 2, make use of Super Smash Bros.’ rarely-seen transformation mechanic. Fittingly, the best sword fighter in Super Smash Bros. Ultimate is composed of two characters who are canonically connected to the Aegis swords they wield. Pyra and Mythra are a destructive duo when synchronized, capable of outclassing every other sword fighter in the game.
Mythra is both lightning-fast and combo-heavy. She doesn’t have the highest range, but she has more than enough to make a difference. She is capable of juggling foes across the stage, particularly on platforms with up aerials, and after racking up enough damage, she can swap to Pyra for the KO. Pyra is a powerhouse of a sword fighter, several tiers heavier than Mythra, with smash attacks and specials all centered around high knockback and damage output. Her grounded up-special KOs at extremely early percent, and she even has a projectile in her arsenal, which is largely unpunishable if the opponent is force to shield it, deals high damage, and can KO at high percent. This makes them the best sword fighters in Super Smash Bros. Ultimate.

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